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* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-131-121/+121
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* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-122-3/+20
| | | | | Also added C# script support.
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-121-3/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-123-13/+365
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-123-56/+40
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-122-0/+47
| | | | MUCH closer to complete LSL support than we were yesterday.
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
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* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1013-3896/+0
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* Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen2007-08-091-0/+1
| | | | functions to get SE working.
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
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* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-0913-0/+3895
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error