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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs (unfollow)
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2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-1/+1
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-2/+21
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-28/+10
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen1-0/+29
(no security yet). *phew* that only took me 12 hours of coding...
2007-08-18Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen1-2/+1
not working yet.
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen1-87/+87
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen1-5/+6
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-2/+57
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-442/+352
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18llstrenglength (thanks ldvoipeng!)Brian McBee1-1/+13
2007-08-18lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee1-1/+1
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-3/+1
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17krinkec's updates to ll* interface and functions.Tedd Hansen1-5/+12
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-23/+51
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-3/+20
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15compile error removed :)Tedd Hansen1-8/+0
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen1-199/+523
and double (instead of float).
2007-08-15* Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby1-48/+54
2007-08-15* Fixed bug with llModPowAdam Frisby1-6/+6
* Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
2007-08-15* New LSL functionsAdam Frisby1-5/+16
+ llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
2007-08-14Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen1-2/+13
2007-08-14krinkec's updates to ll* interface and functionsTedd Hansen1-85/+90
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen1-2/+2
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-3/+3
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-7/+8
now works, but llSay only outputs to server console.
2007-08-13krinkec's updates to ll* interface and functionsTedd Hansen1-121/+121
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen1-3/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen1-5/+350
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen1-0/+11
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen1-0/+10
(unknown datatypes, no references)
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen1-58/+0
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen1-0/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-0/+58