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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs (follow)
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* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-0/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-151-1/+8
| | | | and double (instead of float).
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-1/+1
| | | | now works, but llSay only outputs to server console.
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-121-2/+2
| | | | | Also added C# script support.
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-121-6/+7
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-121-54/+22
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-121-27/+133
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-121-0/+2
| | | | MUCH closer to complete LSL support than we were yesterday.
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156