Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -0/+1 | |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
* | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 2007-08-15 | 1 | -1/+8 | |
| | | | | and double (instead of float). | |||||
* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 1 | -1/+1 | |
| | | | | now works, but llSay only outputs to server console. | |||||
* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 1 | -2/+2 | |
| | | | | | Also added C# script support. | |||||
* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 1 | -6/+7 | |
| | | | | won't have to reference every internal command by object. | |||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 1 | -54/+22 | |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | |||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 1 | -27/+133 | |
| | | | | | (unknown datatypes, no references) | |||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 1 | -0/+2 | |
| | | | | MUCH closer to complete LSL support than we were yesterday. | |||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 | |