Commit message (Collapse) | Author | Files | Lines | ||
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2007-08-16 | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 1 | -0/+1 | |
* This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
2007-08-15 | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 1 | -1/+8 | |
and double (instead of float). | |||||
2007-08-13 | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 1 | -1/+1 | |
now works, but llSay only outputs to server console. | |||||
2007-08-12 | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 1 | -2/+2 | |
Also added C# script support. | |||||
2007-08-12 | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 1 | -6/+7 | |
won't have to reference every internal command by object. | |||||
2007-08-12 | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 1 | -54/+22 | |
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | |||||
2007-08-12 | Script now compiles unsuccessfully | Tedd Hansen | 1 | -27/+133 | |
(unknown datatypes, no references) | |||||
2007-08-12 | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 1 | -0/+2 | |
MUCH closer to complete LSL support than we were yesterday. | |||||
2007-08-12 | Initial LSL to C# converter, not working yet! | Tedd Hansen | 1 | -0/+156 | |