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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs (unfollow)
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2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-0/+1
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen1-1/+8
and double (instead of float).
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-1/+1
now works, but llSay only outputs to server console.
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen1-2/+2
Also added C# script support.
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen1-6/+7
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen1-54/+22
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen1-27/+133
(unknown datatypes, no references)
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen1-0/+2
MUCH closer to complete LSL support than we were yesterday.
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156