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2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-10/+10
LSL-script.
2007-08-25oops , shouldn't have committed my local testing changesMW1-1/+0
2007-08-25Test to see if this change improves or makes worse the texture sending bugMW1-0/+2
2007-08-18Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen1-1/+3
not working yet.
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen1-5/+10
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen1-1/+1
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-4/+1
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-2/+1
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-1/+5
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-0/+1
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen1-1/+8
and double (instead of float).
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-1/+1
now works, but llSay only outputs to server console.
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen1-2/+2
Also added C# script support.
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen1-6/+7
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen1-54/+22
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen1-27/+133
(unknown datatypes, no references)
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen1-0/+2
MUCH closer to complete LSL support than we were yesterday.
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156