Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-09-17 | fixing me some line endings | Sean Dague | 1 | -120/+120 | |
2007-09-14 | * fixed script compilation | lbsa71 | 1 | -113/+113 | |
* reversed //c# - if * rightifyed what's actually converted | |||||
2007-09-13 | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 1 | -2/+9 | |
instead of LSL/C# hybrid. This means no preprocessing before compile. | |||||
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -113/+113 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-13 | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 1 | -3/+3 | |
member names to smallcapsy. | |||||
2007-08-25 | Fixed error on shutdown caused by ThreadAbortException sending message ↵ | Tedd Hansen | 1 | -1/+1 | |
through already disposed logger. Thanks ckrinke | |||||
2007-08-25 | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 1 | -1/+2 | |
LSL-script. | |||||
2007-08-25 | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 1 | -2/+5 | |
Displays script compile error messages in-world. | |||||
2007-08-25 | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 1 | -0/+8 | |
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
2007-08-23 | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 1 | -1/+0 | |
2007-08-22 | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 1 | -1/+1 | |
empty objects crash. | |||||
2007-08-22 | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 1 | -16/+28 | |
fired likewise. Bugfixes coming in next commit. | |||||
2007-08-18 | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 1 | -1/+1 | |
(no security yet). *phew* that only took me 12 hours of coding... | |||||
2007-08-18 | Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵ | Tedd Hansen | 1 | -2/+3 | |
folder - hopefully solves compile problem on Linux. | |||||
2007-08-18 | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 1 | -6/+11 | |
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | |||||
2007-08-18 | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 1 | -4/+7 | |
2007-08-17 | Removed RAIL test from startup for now... | Tedd Hansen | 1 | -0/+1 | |
2007-08-15 | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 1 | -0/+7 | |
and double (instead of float). | |||||
2007-08-13 | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 1 | -1/+1 | |
now works, but llSay only outputs to server console. | |||||
2007-08-12 | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 1 | -1/+18 | |
Also added C# script support. | |||||
2007-08-12 | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 1 | -2/+8 | |
won't have to reference every internal command by object. | |||||
2007-08-12 | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 1 | -2/+7 | |
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | |||||
2007-08-12 | Script now compiles unsuccessfully | Tedd Hansen | 1 | -3/+3 | |
(unknown datatypes, no references) | |||||
2007-08-12 | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 1 | -0/+45 | |
MUCH closer to complete LSL support than we were yesterday. |