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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs (follow)
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* In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen2007-12-301-0/+12
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* * Optimized usingslbsa712007-10-301-25/+23
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-161-3/+3
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2007-09-151-2/+5
| | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-197/+197
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-22/+22
| | | | member names to smallcapsy.
* startup event on script added to object, not all inside object.Tedd Hansen2007-08-281-1/+0
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* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-17/+18
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-221-2/+4
| | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-0/+1
| | | | fired likewise. Bugfixes coming in next commit.
* Some minor changes + krinkec's updates to ll* functions.Tedd Hansen2007-08-201-1/+1
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* Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen2007-08-191-30/+21
| | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
* Moved script loading from ScriptManager to AppDomainManager. Now increases ↵Tedd Hansen2007-08-191-5/+34
| | | | scripts loaded count in AppDomain properly.
* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-37/+29
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Added (theoretical) AppDomain cleanup code.Tedd Hansen2007-08-181-17/+89
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* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-181-4/+4
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-6/+1
| | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-0/+115
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.