Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 1 | -3/+3 |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | ||||
* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 1 | -2/+5 |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | ||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 1 | -197/+197 |
| | | | | | | will happen on the windows side now that eol-style is correct | ||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 1 | -22/+22 |
| | | | | member names to smallcapsy. | ||||
* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 1 | -1/+0 |
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* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 1 | -17/+18 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 1 | -2/+4 |
| | | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | ||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -0/+1 |
| | | | | fired likewise. Bugfixes coming in next commit. | ||||
* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 1 | -1/+1 |
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* | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 2007-08-19 | 1 | -30/+21 |
| | | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | ||||
* | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 2007-08-19 | 1 | -5/+34 |
| | | | | scripts loaded count in AppDomain properly. | ||||
* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 1 | -37/+29 |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | ||||
* | Added (theoretical) AppDomain cleanup code. | Tedd Hansen | 2007-08-18 | 1 | -17/+89 |
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* | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 2007-08-18 | 1 | -4/+4 |
| | | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | ||||
* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 1 | -6/+1 |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | ||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 1 | -0/+115 |
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. |