| Commit message (Collapse) | Author | Age | Files | Lines |
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compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
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in timed scripts...
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This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586.
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the randoms segfaults
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In his own words:
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.
This patch fixes that.
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Changed the public IsAdministrator back to protected,
now checks Config to see whether it is allowed to run or not.
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
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osConsoleCommand Feature to ll-functions.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
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RegionFlags are currently implemented within EstateSettings, thus this is always 0.
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Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
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commented out.
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DEBUG is defined by default in the Linux build.
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
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LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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Some preliminary work on llSetStatus and llGetStatus.
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
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llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
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casting.
(Thanks to dalien on informing me how easy the math was for these).
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working on 1 region. :)
Using default warning level on C#/VB compile
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
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of Wright Plaza flow!
* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
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one second...
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
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break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
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Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
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OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
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OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
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itself? :)
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of script engines, and support to load multiple script engines
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