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* fixing me some line endingsSean Dague2007-09-171-1/+1
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-161-2/+2
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-135-848/+848
| | | | | | will happen on the windows side now that eol-style is correct
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Some work on Module loading/management.MW2007-09-041-0/+3
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen2007-08-261-13/+15
| | | | require script to be compiled with (slow) debug information.
* Script compiler should now show error on correct line number in original ↵Tedd Hansen2007-08-251-2/+2
| | | | LSL-script.
* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-37/+43
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-19/+24
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen2007-08-191-1/+17
| | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
* Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen2007-08-191-7/+37
| | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
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* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-182-1/+48
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-181-0/+10
| | | | | | | (no security yet). *phew* that only took me 12 hours of coding...
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-182-85/+138
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-182-0/+35
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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-0/+629
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).