| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a reference for Windows builds
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Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
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The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
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and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
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Under both DotNetEngine and XEngine, if an agent's UUID
is passed as the parameter to llGetObjectMass(),
it throws an exception.
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LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
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code merging and transition to Shared/
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new style of parameter passing, using the IEventReceiver interface.
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of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
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Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
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it was meant to. No functional changes, just better code
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* Exceptions can thrown by llGetOwnerKey()
* Thanks idb
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the language specifier. Makes language specifiers work again with
script engine specifiers.
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//XEngine: or //DotNetEnine: , optionally followed by a language
like //XEngine:lsl, and it will be run on the chosen engine.
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ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
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The constants for llGetParcelDetails were missing
for DotNetEngine and XEngine.
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Thank you, idb, for a patch that fixes an overflow issue in casting
string -> int for both engines, and adds tests!
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Guard against NaN being returned from llRotBetween. Return a zero rotation
if the result is NaN.
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* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine
* Thanks M.Igarashi
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* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.)
* Thanks Y. Nitta
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* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup
* Thanks nlin
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* LSL Conformance: llSetPayPrice should accept more than four arguments in list
* Thanks kcozens!
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* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
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* Implementation of LSL llBreakLink and llBreakAllLinks
* Thanks Y. Nitta!
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* llGround causes Array out of bounds exception in KanEd#11 script
* Thanks Y. Nitta!
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Applying DotNetEnine part of this patch. Thank you, nlin!
Corrects ad hoc key list comparison.
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adds the new function osTeleportAgent().
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after using llTakeControls my sim receives about 200 messages per second,
l of which get queued , this could be because there is no lag as the viewer
and sim are on the same computer. The patch I have included checks to see if
the "Changed" param is 0 then searches the EventQueue for Control messages
being sent to the same localid, if it finds a message already in the Queue
and Changed==0 then the new message is only notifing you the key is being held,
since there is already a message the new one isnt needed so it isnt added
to the queue.
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Added clamping to 0.0 - 1.0 for R, G, B, and A.
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script.
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Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
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* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
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means less code in this case)
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does, but it seems every other function here has it, so it is probably
needed.
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Implement an osParseJSON method useful for handling simple JSON returns
from http requests. This will only work in C# at this point.
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Fix unreachable code due to typo in llDetectedGroup.
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