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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-161-2/+2
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-135-848/+848
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Some work on Module loading/management.MW2007-09-041-0/+3
* Run-time script errors are now shown in-world. No line number though, might r...Tedd Hansen2007-08-261-13/+15
* Script compiler should now show error on correct line number in original LSL-...Tedd Hansen2007-08-251-2/+2
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-37/+43
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-251-19/+24
* Added "StopScriot()" to ScriptManager. Stops Executor from executing events i...Tedd Hansen2007-08-191-1/+17
* Added event method invoke cache to Executor. "Bind once, Invoke multiple time...Tedd Hansen2007-08-191-7/+37
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-182-1/+48
* Scripts are working again. Scripts are now loaded into limited AppDomains (no...Tedd Hansen2007-08-181-0/+10
* LSL Compiler now only referring required assemblies (DotNetEngine and Common)...Tedd Hansen2007-08-182-85/+138
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-182-0/+35
* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region...Tedd Hansen2007-08-181-0/+629