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* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
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* Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames2008-02-061-1/+1
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* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-6/+340
| | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
* Somehow llList2Float never made it into LSL_BaseClass and ↵alondria2008-02-063-1/+6
| | | | LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
* Converted logging to use log4net.Jeff Ames2008-02-0511-88/+72
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added explicit Quaternion->string and list->string conversions.alondria2008-02-053-2/+116
| | | | | Some preliminary work on llSetStatus and llGetStatus.
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-114/+5
| | | | | | * Fixed a few bugs * Wrote an example module to make certain event systems more mature.
* Added copyright statements.Jeff Ames2008-02-053-12/+88
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* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-041-4/+92
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+12
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* Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2008-02-032-3/+8
| | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these).
* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-032-2/+4
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* Implements LSL function llDialog().alondria2008-02-021-1/+13
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-024-5/+74
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* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-1/+10
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-022-9/+10
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-021-6/+6
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Updated svn properties.Jeff Ames2008-02-024-800/+800
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* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-0/+2
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* * Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares2008-02-021-1/+10
| | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
* Added load/unload queue size limitTedd Hansen2008-02-024-18/+83
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-1/+6
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-023-20/+30
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Forgot to create an object before use. Now why can't .Net just do that ↵Tedd Hansen2008-02-021-7/+10
| | | | itself? :)
* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-021-27/+31
| | | | of script engines, and support to load multiple script engines
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-011-2/+9
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen2008-02-011-1/+2
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* SCRIPTING STILL BROKENTedd Hansen2008-02-0112-398/+598
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-014-189/+412
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-012-2/+3
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* Added config options:Tedd Hansen2008-02-012-2/+46
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-011-1/+1
| | | | | Fixed small bug in thread counter.
* ExperimentalTedd Hansen2008-02-013-9/+55
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* Highly experimentalTedd Hansen2008-02-012-149/+300
| | | | | A separate thread is used to enforce max function (event) execution time for scripts.
* Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria2008-02-011-1/+9
| | | | | | | llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
* Thanks to Hashbox for a patch to:alondria2008-02-013-2/+25
| | | | | | Implementing llStringTrim and hooking in osRegionNotice
* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-011-3/+28
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* * Adding limited support for LLParticleSystem.Teravus Ovares2008-01-311-14/+38
| | | | | | | * We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
* Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria2008-01-313-25/+50
| | | | functionality added yet, but did not want to loose work.
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
| | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
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* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-177-45/+81
| | | | events can use llDetect*-commands to find information about event.
* * Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares2008-01-171-1/+16
| | | | before this'll do anything. Be careful with this function as it's easy to loose prim.
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-171-0/+7
| | | | | | | * An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
* * Mother of all commits:Adam Frisby2008-01-159-39/+67
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen2008-01-141-2/+2
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* Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke2008-01-121-6/+35
| | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
* Set eolTedd Hansen2008-01-129-6855/+6855
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* Added license to new filesTedd Hansen2008-01-1213-18/+192
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-1211-2/+6864
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.