Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you very much, Kinoc for: | Charles Krinke | 2008-03-01 | 2 | -21/+101 |
| | | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions. | ||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Sean Dague | 2008-02-28 | 1 | -9/+418 |
| | | | | | | | | | | | | | | | This patch is intended to implement the following functions: llIntegerToBase64 llBase64ToInteger llParseStringKeepNulls None of these functions are dependent upon state elsewhere in the SIM, so they are appropriately self-contained. I've tested them out of context, and from a script attached to an object in my test region. | ||||
* | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 2008-02-25 | 7 | -519/+744 |
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* | eol | Tedd Hansen | 2008-02-25 | 6 | -727/+727 |
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* | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 2008-02-25 | 7 | -679/+729 |
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* | Initial patch for llSensor* | Tedd Hansen | 2008-02-25 | 2 | -22/+397 |
| | | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :) | ||||
* | I'm the stupidest stupid in the whole world. :) | Tedd Hansen | 2008-02-25 | 2 | -22/+23 |
| | | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P | ||||
* | Update svn properties. | Jeff Ames | 2008-02-25 | 1 | -2216/+2216 |
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* | Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵ | Tedd Hansen | 2008-02-24 | 1 | -0/+12 |
| | | | | off into eternity | ||||
* | Fixed startup logo size to match a Win CMD window. | Tedd Hansen | 2008-02-24 | 1 | -18/+160 |
| | | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second??? | ||||
* | Ok, so NOW scripts work. New patch to break them coming soon. | Tedd Hansen | 2008-02-24 | 1 | -0/+2 |
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* | By now you all have learned that when I'm committing scripting usually ↵ | Tedd Hansen | 2008-02-24 | 3 | -2268/+2274 |
| | | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) | ||||
* | Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text. | Tedd Hansen | 2008-02-24 | 1 | -9/+20 |
| | | | | | | Example: Prim.Position.X += 10; | ||||
* | eol | Tedd Hansen | 2008-02-24 | 3 | -165/+165 |
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* | Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵ | Tedd Hansen | 2008-02-24 | 5 | -3/+168 |
| | | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands. | ||||
* | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 2008-02-22 | 2 | -1/+4 |
| | | | | region queue before queue objects were fully operational) | ||||
* | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 2008-02-22 | 4 | -19/+18 |
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* | One more: Async LSL command thread is also shared now. | Tedd Hansen | 2008-02-22 | 4 | -248/+275 |
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* | Bugfixes - Scripting works again | Tedd Hansen | 2008-02-22 | 2 | -2/+17 |
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* | Some misplaced code made scripts never start :) | Tedd Hansen | 2008-02-22 | 1 | -14/+13 |
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* | Better timing of MaintenanceThread's tasks (uses less CPU) | Tedd Hansen | 2008-02-22 | 1 | -20/+39 |
| | | | | | | Updated OpenSim.ini.example | ||||
* | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 2008-02-22 | 3 | -17/+17 |
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* | Minor annoying Exception-bug fixed | Tedd Hansen | 2008-02-22 | 2 | -2/+3 |
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* | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 2008-02-22 | 3 | -242/+229 |
| | | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | ||||
* | Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵ | Tedd Hansen | 2008-02-22 | 2 | -17/+28 |
| | | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts | ||||
* | Now last commit will compile too... The features just keep on coming! | Tedd Hansen | 2008-02-22 | 3 | -6/+12 |
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* | From this commit and a few hours into the future ScriptEngine will be unstable: | Tedd Hansen | 2008-02-22 | 5 | -79/+87 |
| | | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions. | ||||
* | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 2008-02-21 | 4 | -17/+14 |
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* | ScriptEngine changes in locking. Another step in direction of shared threads. | Tedd Hansen | 2008-02-21 | 2 | -24/+22 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 4 | -0/+4 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | div+ | Tedd Hansen | 2008-02-20 | 1 | -1/+1 |
| | | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 22 | -86/+57 |
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* | llSetTimerEvent updated to use ticks instead of DateTime for internal timing. | Tedd Hansen | 2008-02-20 | 3 | -24/+41 |
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* | llSetTimerEvent was setting seconds as milliseconds causing major problems ↵ | Tedd Hansen | 2008-02-20 | 2 | -2/+2 |
| | | | | in timed scripts... | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-02-19 | 4 | -50/+118 |
| | | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586. | ||||
* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 3 | -18/+18 |
| | | | | the randoms segfaults | ||||
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 1 | -0/+7 |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | ||||
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 3 | -8/+15 |
| | | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true | ||||
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 3 | -2/+18 |
| | | | | | osConsoleCommand Feature to ll-functions. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 1 | -1/+29 |
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* | Update svn properties. | Jeff Ames | 2008-02-16 | 2 | -118/+118 |
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* | Forgot one small but important line .. ;) | Tedd Hansen | 2008-02-16 | 1 | -0/+1 |
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* | Fixed ScriptEngine config in OpenSim.ini.example that was out of place. | Tedd Hansen | 2008-02-16 | 5 | -62/+123 |
| | | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches | ||||
* | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 2008-02-14 | 1 | -1/+1 |
| | | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. | ||||
* | state_entry is now executed on state change. | Tedd Hansen | 2008-02-10 | 2 | -1/+18 |
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* | We now support LSL state | Tedd Hansen | 2008-02-10 | 5 | -7/+9 |
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* | Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵ | alondria | 2008-02-10 | 3 | -4/+282 |
| | | | | methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_* | ||||
* | Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵ | alondria | 2008-02-10 | 1 | -4/+2 |
| | | | | RegionFlags are currently implemented within EstateSettings, thus this is always 0. | ||||
* | Implements llGetObjectMass() | alondria | 2008-02-10 | 1 | -1/+5 |
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* | Thank you very much, Hashbox for : | Charles Krinke | 2008-02-10 | 1 | -1/+1 |
| | | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console. |