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* Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen2007-08-191-1/+17
| | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
* Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen2007-08-191-7/+37
| | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
* Did I forget to add IScript.cs? Yes I did...Tedd Hansen2007-08-181-0/+12
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* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-182-1/+48
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-181-0/+10
| | | | | | | (no security yet). *phew* that only took me 12 hours of coding...
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-182-85/+138
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-182-0/+35
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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-0/+629
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).