| Commit message (Collapse) | Author | Age | Files | Lines |
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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llListSort() sorts integers and floats in ASCII order rather than numeric order
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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failing with stride less than 1. Fix issue 1893.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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makes progress in extracting the line number of LSL
script execution errors.
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This patch implements the LSL script function
llTeleportAgentHome()
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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This patch implements a subset of the llParcelMediaCommandList()
function.
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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In case you run the server with mono --debug OpenSim.exe
line numbers are reported as <filename>:<linenumber>, so no
"at line" is found. That led to an exception, which is caught
since r5766. The attached patch fixes this for mono;
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Increases the functionality of the particle system on both
script engines.
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attached are some patches to either comment out direct
console writes or to convert them to log writes
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This patch adds the missing parcel and region flag constants
for LSL scripts. Tested with .Net and XEngine
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exceeded issues) seen in osgrid meeting today
* From the logs, I'm guessing probable cause is that an exception generated by a bad index given to substring error line number conversion stopped the script being killed, leading to continuous events that filled up the log (maybe)
* Someone will need to go back and fix this properly
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the ObjectFlags. Good catch, gsky, thank you!
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Implements llForceMouselook().
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0001868: llXorBase64StringsCorrect leads to error if second string
shorter than first which was an off by one error.
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llSetCameraParams/llClearCameraParams.
Fixes Mantis #1867
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Fixes Mantis #1861
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llRequestSimulatorData("simname", DATA_SIM_RELEASE)
Fixes Mantis #1866
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for Vector3 type. Fix issue 1872.
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used in scripts
-cast from bool to LSL{Integer,Float,String} so functions such as `integer
isZero(integer x) { return (x == 0); }` work
-progress on issue 1863
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implements llSetLinkTexture. Heavily influenced by llSetLinkPrimitiveParams.
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this commit, issue 1822 should be fixed.
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-sync Shared/LSL_Types.cs with Common/LSL_Types.cs
-get the test script in issue 1822 to compile
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-fix some whitespace/formatting
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to your scheduled scripting.
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Set thread culture for event processing threads in DotNetEngine.
XEngine already had this. Maybe someone with a French OS can verify
the fix.
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Changes erroneous return value of llGetLinkname() to "" for nonexistent
prims. Corrects an issue where the root prim of a linked set, upon
delink, retains the part number 1.
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Not all combinations of list order equally likely with llListRandomize()
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