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2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa713-0/+84
2007-09-17fixing me some line endingsSean Dague1-1/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-2/+2
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague5-848/+848
will happen on the windows side now that eol-style is correct
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-0/+3
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-13/+15
require script to be compiled with (slow) debug information.
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-2/+2
LSL-script.
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-37/+43
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-19/+24
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-19Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen1-1/+17
in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen1-7/+37
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-18Did I forget to add IScript.cs? Yes I did...Tedd Hansen1-0/+12
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen2-1/+48
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen1-0/+10
(no security yet). *phew* that only took me 12 hours of coding...
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2-85/+138
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2-0/+35
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-0/+629
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).