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2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker5-2916/+0
2008-09-26* minor: remove warningsJustin Clarke Casey1-1/+1
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker4-44/+14
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker11-2723/+0
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker3-98/+2
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker9-1651/+145
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-25Some script engine interface changesMelanie Thielker1-0/+21
2008-09-25Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker1-1/+1
Add a reference for Windows builds
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker3-6/+17
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25CONVERGENCE!!!!!!Melanie Thielker3-8219/+44
The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker16-1561/+263
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke1-2/+20
Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
2008-09-24Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker3-280/+360
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
2008-09-23Add the missing fileMelanie Thielker1-2/+2
2008-09-23Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker1-208/+208
code merging and transition to Shared/
2008-09-23Remove some debug outputMelanie Thielker1-3/+0
2008-09-23Switches the direct event postings in the API file over to the Shared/Melanie Thielker4-56/+131
new style of parameter passing, using the IEventReceiver interface.
2008-09-23Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker3-9/+38
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker18-2885/+30
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-23Alter tests to match up with the results after tyre's patchMelanie Thielker1-18/+18
2008-09-23Mantis #2243Melanie Thielker5-2105/+2065
Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
2008-09-23Update the permissions system to handle scripts and notecards the wayMelanie Thielker1-1/+1
it was meant to. No functional changes, just better code
2008-09-22* Apply http://opensimulator.org/mantis/view.php?id=2234Justin Clarke Casey1-1/+12
* Exceptions can thrown by llGetOwnerKey() * Thanks idb
2008-09-22Remove the script engine identifier tag, so the compiler just seesMelanie Thielker1-0/+1
the language specifier. Makes language specifiers work again with script engine specifiers.
2008-09-22Prevent scripts from running under multiple engines at onceMelanie Thielker1-4/+8
2008-09-21Allows to use the new script engine feature. Begin your script withMelanie Thielker1-0/+9
//XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker5-28/+61
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21* minor: warnings removalJustin Clarke Casey1-1/+1
2008-09-21Mantis#2233. Thank you kindly, Idb, for a patch that solves:Charles Krinke1-0/+7
The constants for llGetParcelDetails were missing for DotNetEngine and XEngine.
2008-09-21Mantis #2232Melanie Thielker2-5/+36
Thank you, idb, for a patch that fixes an overflow issue in casting string -> int for both engines, and adds tests!
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-09-20Fix Mantis #2215: llGetNotecardLine() not detecting EOF under DNEHomer Horwitz1-9/+23
2008-09-19Guard LLRezObject against NaNMelanie Thielker1-0/+2
2008-09-19Mantis #2217Melanie Thielker1-1/+9
Guard against NaN being returned from llRotBetween. Return a zero rotation if the result is NaN.
2008-09-18* Apply http://opensimulator.org/mantis/view.php?id=2212Justin Clarke Casey3-16/+23
* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine * Thanks M.Igarashi
2008-09-17* Apply http://opensimulator.org/mantis/view.php?id=2207Justin Clarke Casey2-2/+48
* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.) * Thanks Y. Nitta
2008-09-17* Apply http://opensimulator.org/mantis/view.php?id=2206Justin Clarke Casey1-7/+19
* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup * Thanks nlin
2008-09-16Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-09-16* Apply http://opensimulator.org/mantis/view.php?id=2205 with a few small tweaksJustin Clarke Casey1-2/+2
* LSL Conformance: llSetPayPrice should accept more than four arguments in list * Thanks kcozens!
2008-09-16* Apply http://opensimulator.org/mantis/view.php?id=2204 (with a small tweak)Justin Clarke Casey1-2/+12
* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine. * Thanks Y. Nitta!
2008-09-16* Apply http://opensimulator.org/mantis/view.php?id=2203Justin Clarke Casey1-2/+67
* Implementation of LSL llBreakLink and llBreakAllLinks * Thanks Y. Nitta!
2008-09-16* Apply http://opensimulator.org/mantis/view.php?id=2202Justin Clarke Casey1-2/+2
* llGround causes Array out of bounds exception in KanEd#11 script * Thanks Y. Nitta!
2008-09-16Mantis #1843Melanie Thielker1-2/+14
Applying DotNetEnine part of this patch. Thank you, nlin! Corrects ad hoc key list comparison.
2008-09-15Mantis#2197. Thank you kindly, Tyre, for a patch that:Charles Krinke4-3/+47
adds the new function osTeleportAgent().
2008-09-14Added some further clipping to color- and alpha-values.Homer Horwitz1-49/+51
2008-09-14Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:Charles Krinke2-0/+26
after using llTakeControls my sim receives about 200 messages per second, l of which get queued , this could be because there is no lag as the viewer and sim are on the same computer. The patch I have included checks to see if the "Changed" param is 0 then searches the EventQueue for Control messages being sent to the same localid, if it finds a message already in the Queue and Changed==0 then the new message is only notifing you the key is being held, since there is already a message the new one isnt needed so it isnt added to the queue.
2008-09-13Fixed several cases of inverted colors and alpha in DNE and XEngine.Homer Horwitz1-35/+35
Added clamping to 0.0 - 1.0 for R, G, B, and A.
2008-09-13Formatting cleanup.Jeff Ames1-115/+115
2008-09-13Fixing a bug in DNE which caused the face-colors to be inverted when set via ↵Homer Horwitz1-9/+9
script.
2008-09-13Mantis #2018Melanie Thielker1-3/+0
Read animation data from avataranimations.xml to allow default animations to be started and stopped by name from scripts.