| Commit message (Collapse) | Author | Files | Lines |
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after using llTakeControls my sim receives about 200 messages per second,
l of which get queued , this could be because there is no lag as the viewer
and sim are on the same computer. The patch I have included checks to see if
the "Changed" param is 0 then searches the EventQueue for Control messages
being sent to the same localid, if it finds a message already in the Queue
and Changed==0 then the new message is only notifing you the key is being held,
since there is already a message the new one isnt needed so it isnt added
to the queue.
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Added clamping to 0.0 - 1.0 for R, G, B, and A.
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script.
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Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
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* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
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means less code in this case)
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does, but it seems every other function here has it, so it is probably
needed.
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Implement an osParseJSON method useful for handling simple JSON returns
from http requests. This will only work in C# at this point.
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Fix unreachable code due to typo in llDetectedGroup.
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osSetDynamicTextureData() produces error on console if
ExtraParams passed empty string
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One member missing, so a portion is commented out.
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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Fix an invalid bounds check in Builtin_Commands
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and llGroundContour in the last checkin and this replaces
them again in LSL_BuiltIn_Commands.cs.
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llGroundContour into our Common/LS:L_BuiltIn_Commands
file.
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scriptsleep calls.
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Thank you, HomerHorwitz, for a patch that fixes llGetKey()
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both llWind and llCloud and remove the
"NotImplemented" status leaving us with about
74 "NotImplemented" LSL-C# wrapper functions.
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inside our LSL-C# wrapper subroutines.
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calls from our LSL-C# wrappers.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Solves SetPrimitiveParams, Revolutions not calculated
properly.
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* llParseString functions throw exception when passed a list of variables
* Thanks!
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llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
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(wipes egg off face)
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LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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llListSort() sorts integers and floats in ASCII order rather than numeric order
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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