Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added license to new files | Tedd Hansen | 2008-01-12 | 1 | -1/+29 |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -2/+4 |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | ||||
* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+3 |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | ||||
* | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 2008-01-09 | 1 | -0/+4 |
| | | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-06 | 1 | -52/+52 |
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* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 1 | -0/+52 |
Some debug info for startup added to find bugs. ++ |