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path: root/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-1/+1
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-2/+2
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-1/+2
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Added license to new filesTedd Hansen2008-01-121-1/+29
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-2/+4
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-121-0/+3
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-091-0/+4
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Set svn:eol-style.Jeff Ames2008-01-061-52/+52
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-0/+52
Some debug info for startup added to find bugs. ++