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path: root/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs (unfollow)
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2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares1-1/+1
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-1/+1
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-2/+2
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares1-1/+1
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-1/+1
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-2/+2
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-1/+2
OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
2008-01-12Added license to new filesTedd Hansen1-1/+29
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-2/+4
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-0/+3
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen1-0/+4
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-06Set svn:eol-style.Jeff Ames1-52/+52
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-0/+52
Some debug info for startup added to find bugs. ++