Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 2008-03-14 | 1 | -3/+3 |
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* | there was a single instance where the log4net object was not | Sean Dague | 2008-03-12 | 1 | -1/+1 |
| | | | | | | static readonly. I suspect this was the cause of mantis #500. | ||||
* | Added copyright heaaders. Minor cleanup. | Jeff Ames | 2008-03-04 | 5 | -22/+5 |
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* | * Removed a bunch of compiler warnings. | Adam Frisby | 2008-03-03 | 3 | -3/+3 |
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* | Thank you very much, Kinoc for: | Charles Krinke | 2008-03-01 | 1 | -4/+29 |
| | | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions. | ||||
* | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 2008-02-25 | 6 | -512/+737 |
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* | eol | Tedd Hansen | 2008-02-25 | 6 | -727/+727 |
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* | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 2008-02-25 | 7 | -679/+729 |
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* | Initial patch for llSensor* | Tedd Hansen | 2008-02-25 | 1 | -3/+272 |
| | | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :) | ||||
* | I'm the stupidest stupid in the whole world. :) | Tedd Hansen | 2008-02-25 | 1 | -3/+4 |
| | | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P | ||||
* | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 2008-02-22 | 2 | -1/+4 |
| | | | | region queue before queue objects were fully operational) | ||||
* | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 2008-02-22 | 4 | -19/+18 |
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* | One more: Async LSL command thread is also shared now. | Tedd Hansen | 2008-02-22 | 4 | -248/+275 |
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* | Bugfixes - Scripting works again | Tedd Hansen | 2008-02-22 | 2 | -2/+17 |
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* | Some misplaced code made scripts never start :) | Tedd Hansen | 2008-02-22 | 1 | -14/+13 |
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* | Better timing of MaintenanceThread's tasks (uses less CPU) | Tedd Hansen | 2008-02-22 | 1 | -20/+39 |
| | | | | | | Updated OpenSim.ini.example | ||||
* | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 2008-02-22 | 3 | -17/+17 |
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* | Minor annoying Exception-bug fixed | Tedd Hansen | 2008-02-22 | 2 | -2/+3 |
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* | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 2008-02-22 | 3 | -242/+229 |
| | | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | ||||
* | Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵ | Tedd Hansen | 2008-02-22 | 2 | -17/+28 |
| | | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts | ||||
* | Now last commit will compile too... The features just keep on coming! | Tedd Hansen | 2008-02-22 | 3 | -6/+12 |
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* | From this commit and a few hours into the future ScriptEngine will be unstable: | Tedd Hansen | 2008-02-22 | 5 | -79/+87 |
| | | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions. | ||||
* | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 2008-02-21 | 4 | -17/+14 |
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* | ScriptEngine changes in locking. Another step in direction of shared threads. | Tedd Hansen | 2008-02-21 | 2 | -24/+22 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 4 | -0/+4 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | div+ | Tedd Hansen | 2008-02-20 | 1 | -1/+1 |
| | | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 9 | -35/+19 |
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* | llSetTimerEvent updated to use ticks instead of DateTime for internal timing. | Tedd Hansen | 2008-02-20 | 1 | -20/+37 |
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* | llSetTimerEvent was setting seconds as milliseconds causing major problems ↵ | Tedd Hansen | 2008-02-20 | 1 | -1/+1 |
| | | | | in timed scripts... | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-02-19 | 2 | -48/+112 |
| | | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586. | ||||
* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 2 | -11/+11 |
| | | | | the randoms segfaults | ||||
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 1 | -0/+7 |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | ||||
* | state_entry is now executed on state change. | Tedd Hansen | 2008-02-10 | 1 | -0/+6 |
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* | Missed one event message that needed to be | Charles Krinke | 2008-02-08 | 1 | -8/+9 |
| | | | | | commented out. | ||||
* | Make timer events from scripts a little less chatty. | Charles Krinke | 2008-02-08 | 1 | -6/+8 |
| | | | | | DEBUG is defined by default in the Linux build. | ||||
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 8 | -82/+64 |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | ||||
* | Added copyright statements. | Jeff Ames | 2008-02-05 | 3 | -12/+88 |
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* | Temporarily disabled shared threads because of a bug. Script were only ↵ | Tedd Hansen | 2008-02-03 | 2 | -2/+4 |
| | | | | | | | working on 1 region. :) Using default warning level on C#/VB compile | ||||
* | fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵ | Tedd Hansen | 2008-02-02 | 2 | -9/+10 |
| | | | | one second... | ||||
* | Added commands to change config file from console: | Tedd Hansen | 2008-02-02 | 1 | -6/+6 |
| | | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running. | ||||
* | Updated svn properties. | Jeff Ames | 2008-02-02 | 4 | -800/+800 |
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* | Bugfixes. Now it even reads configuration before it uses it! ;) | Tedd Hansen | 2008-02-02 | 1 | -0/+2 |
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* | Added load/unload queue size limit | Tedd Hansen | 2008-02-02 | 4 | -18/+83 |
| | | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes | ||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 1 | -1/+6 |
| | | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config | ||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 2 | -19/+28 |
| | | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. | ||||
* | Forgot to create an object before use. Now why can't .Net just do that ↵ | Tedd Hansen | 2008-02-02 | 1 | -7/+10 |
| | | | | itself? :) | ||||
* | Added some error checking to MaintenanceThread, no-crash (just log) loading ↵ | Tedd Hansen | 2008-02-02 | 1 | -27/+31 |
| | | | | of script engines, and support to load multiple script engines | ||||
* | Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath. | Tedd Hansen | 2008-02-01 | 1 | -2/+9 |
| | | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running. | ||||
* | Bugfix, maybe it won't crash during startup and crash somewhere else instead? :) | Tedd Hansen | 2008-02-01 | 1 | -1/+2 |
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* | SCRIPTING STILL BROKEN | Tedd Hansen | 2008-02-01 | 10 | -395/+595 |
| | | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread |