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* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-011-0/+23
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-1/+1
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Assorted spring cleanings.Adam Frisby2008-05-012-3/+4
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* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-304-4/+4
| | | | | * This is one of those times (should fix build)
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-305-20/+21
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* wrap a common exception that we get on shutdown of the script engine to keepSean Dague2008-04-281-4/+9
| | | | | | people from thinking it's a real issue.
* * Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares2008-04-271-0/+10
| | | | | | | | to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-251-4/+7
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* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-5/+5
| | | | | | Please adjust your editors to not use hard tabs.
* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-231-5/+23
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Implemented NoScript areas (without loosing script state).Teravus Ovares2008-04-221-9/+13
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-2114-75/+20
| | | | (this took a while to run).
* Removed some script engine noise from consoleTedd Hansen2008-04-201-1/+1
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* Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb.Tedd Hansen2008-04-181-9/+21
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-1/+1
| | | | | | | actually a little more work than I expected given the copious use of out params.
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-091-1/+4
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* Comment out unused private methods.Jeff Ames2008-03-251-40/+42
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-2/+2
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* * Applied Grumly57 patch for #781; Thanks, Grumly!lbsa712008-03-181-7/+7
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* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* Formatting cleanup.Jeff Ames2008-03-1815-400/+377
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* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-1/+1
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-3/+3
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* there was a single instance where the log4net object was notSean Dague2008-03-121-1/+1
| | | | | | static readonly. I suspect this was the cause of mantis #500.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-22/+5
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-033-3/+3
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* Thank you very much, Kinoc for:Charles Krinke2008-03-011-4/+29
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-256-512/+737
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* eolTedd Hansen2008-02-256-727/+727
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-257-679/+729
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* Initial patch for llSensor*Tedd Hansen2008-02-251-3/+272
| | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-251-3/+4
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Fix for error message during startup (shared thread started processing ↵Tedd Hansen2008-02-222-1/+4
| | | | region queue before queue objects were fully operational)
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-224-19/+18
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* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-224-248/+275
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* Bugfixes - Scripting works againTedd Hansen2008-02-222-2/+17
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* Some misplaced code made scripts never start :)Tedd Hansen2008-02-221-14/+13
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* Better timing of MaintenanceThread's tasks (uses less CPU)Tedd Hansen2008-02-221-20/+39
| | | | | | Updated OpenSim.ini.example
* Bugfixes - wasn't counting threads right++Tedd Hansen2008-02-223-17/+17
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* Minor annoying Exception-bug fixedTedd Hansen2008-02-222-2/+3
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* Execution threads are now shared between regions too. Default thread count ↵Tedd Hansen2008-02-223-242/+229
| | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five.
* Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵Tedd Hansen2008-02-222-17/+28
| | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts
* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-223-6/+12
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* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-225-79/+87
| | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-214-17/+14
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* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-212-24/+22
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-214-0/+4
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* div+Tedd Hansen2008-02-201-1/+1
| | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
* Minor cleanup.Jeff Ames2008-02-209-35/+19
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* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-201-20/+37
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