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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs (follow)
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-221-1/+1
| | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
* Added copyright statements.Jeff Ames2008-02-051-1/+29
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* Updated svn properties.Jeff Ames2008-02-021-11/+11
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* SCRIPTING STILL BROKENTedd Hansen2008-02-011-0/+12
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread