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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs (unfollow)
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2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker1-35/+0
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-22From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen1-1/+1
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
2008-02-05Added copyright statements.Jeff Ames1-1/+29
2008-02-02Updated svn properties.Jeff Ames1-11/+11
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-0/+12
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread