aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-231-16/+13
| | | | | | new style of parameter passing, using the IEventReceiver interface.
* Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker2008-09-231-2/+16
|
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+7
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-24/+24
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Mantis#1690. Thank you kindly, Melanie for a patch that:Charles Krinke2008-07-081-0/+3
| | | | | esets script permissions when a script is recompiled.
* Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke2008-06-281-5/+12
| | | | | | Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-3/+3
|
* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-251-0/+4
| | | | | | | | | | Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
* Formatting cleanup.Jeff Ames2008-05-161-3/+3
|
* More formatting cleanup.Jeff Ames2008-05-141-4/+7
|
* * You can haz more spring cleaning.Adam Frisby2008-05-081-3/+1
| | | | | * Eventually this codebase will be clean. >_>
* * Some refactorings.Adam Frisby2008-05-081-1/+1
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
| | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-011-0/+23
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+2
| | | | (this took a while to run).
* Comment out unused private methods.Jeff Ames2008-03-251-40/+42
|
* Formatting cleanup.Jeff Ames2008-03-181-28/+25
|
* Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵Tedd Hansen2008-02-221-17/+23
| | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts
* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-221-2/+2
|
* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-221-26/+23
| | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-0/+1
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
|
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-191-24/+32
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-081-6/+8
| | | | | DEBUG is defined by default in the Linux build.
* Converted logging to use log4net.Jeff Ames2008-02-051-3/+3
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-031-1/+2
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-0/+2
|
* Added load/unload queue size limitTedd Hansen2008-02-021-10/+61
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen2008-02-011-1/+2
|
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-3/+20
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-171-1/+2
| | | | events can use llDetect*-commands to find information about event.
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Set eolTedd Hansen2008-01-121-347/+347
|
* Added license to new filesTedd Hansen2008-01-121-2/+3
|
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-0/+347
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.