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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs (unfollow)
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2008-02-03Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen1-1/+2
working on 1 region. :) Using default warning level on C#/VB compile
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-0/+2
2008-02-02Added load/unload queue size limitTedd Hansen1-10/+61
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
2008-02-01Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen1-1/+2
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-3/+20
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen1-1/+2
events can use llDetect*-commands to find information about event.
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Set eolTedd Hansen1-347/+347
2008-01-12Added license to new filesTedd Hansen1-2/+3
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-454/+346
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-19/+22
So loading/unloading of scripts are now done in same sequence as they are called.
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+11
2007-12-27* Optimized usingslbsa711-31/+34
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-12Thanks to Alondria for:Charles Krinke1-14/+17
llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames1-1/+2
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-43/+59
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa711-50/+51
* Shortened type references * Removed redundant 'this' qualifier
2007-10-05getting all our line endings consistant againSean Dague1-1/+1
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-2/+4
* Some propertification and hideousness of fields.
2007-09-17fixing me some line endingsSean Dague1-8/+8
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-7/+14
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13implement llGetScale and llSetScaleSean Dague1-1/+1
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-408/+408
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-29/+29
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen1-6/+18
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-26/+41
require script to be compiled with (slow) debug information.
2007-08-26Fixed bug that occurs sometimes on script unload where queued script event ↵Tedd Hansen1-1/+10
was attempted executed after AppDomain was unloaded.
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-0/+2
LSL-script.
2007-08-25Removal of script that was unable to compile no longer crashes server.Tedd Hansen1-11/+40
Displays script compile error messages in-world.
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-8/+10
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-19/+104
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-22Debug shows how many bytes (total) a script (assembly) uses after compile ↵Tedd Hansen1-4/+4
and load.
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen1-4/+7
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-74/+54
fired likewise. Bugfixes coming in next commit.
2007-08-20Some minor changes + krinkec's updates to ll* functions.Tedd Hansen1-1/+1
2007-08-19Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen1-33/+36
in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19Code comments on recent changes in EventQueueManagerTedd Hansen1-3/+3
2007-08-19Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen1-2/+12
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19Moved script loading from ScriptManager to AppDomainManager. Now increases ↵Tedd Hansen1-28/+2
scripts loaded count in AppDomain properly.
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-66/+14
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen1-52/+58
(no security yet). *phew* that only took me 12 hours of coding...
2007-08-18Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen1-2/+4
folder - hopefully solves compile problem on Linux.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen1-14/+11
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-5/+1
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-11/+52
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-13/+11
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17Removed RAIL test from startup for now...Tedd Hansen1-1/+2