aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke1-0/+4
Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
2008-05-16Formatting cleanup.Jeff Ames1-3/+3
2008-05-14More formatting cleanup.Jeff Ames1-4/+7
2008-05-08* You can haz more spring cleaning.Adam Frisby1-3/+1
* Eventually this codebase will be clean. >_>
2008-05-08* Some refactorings.Adam Frisby1-1/+1
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-07while I'm not convinced this is causing my current run awaySean Dague1-18/+21
loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares1-0/+23
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+2
(this took a while to run).
2008-03-25Comment out unused private methods.Jeff Ames1-40/+42
2008-03-18Formatting cleanup.Jeff Ames1-28/+25
2008-02-22Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵Tedd Hansen1-17/+23
per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts
2008-02-22Now last commit will compile too... The features just keep on coming!Tedd Hansen1-2/+2
2008-02-22From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen1-26/+23
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen1-0/+1
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague1-24/+32
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
2008-02-08Make timer events from scripts a little less chatty. Charles Krinke1-6/+8
DEBUG is defined by default in the Linux build.
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+3
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-03Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen1-1/+2
working on 1 region. :) Using default warning level on C#/VB compile
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-0/+2
2008-02-02Added load/unload queue size limitTedd Hansen1-10/+61
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
2008-02-01Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen1-1/+2
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-3/+20
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen1-1/+2
events can use llDetect*-commands to find information about event.
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Set eolTedd Hansen1-347/+347
2008-01-12Added license to new filesTedd Hansen1-2/+3
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-454/+346
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-19/+22
So loading/unloading of scripts are now done in same sequence as they are called.
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+11
2007-12-27* Optimized usingslbsa711-31/+34
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-12Thanks to Alondria for:Charles Krinke1-14/+17
llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames1-1/+2
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-43/+59
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa711-50/+51
* Shortened type references * Removed redundant 'this' qualifier
2007-10-05getting all our line endings consistant againSean Dague1-1/+1
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-2/+4
* Some propertification and hideousness of fields.
2007-09-17fixing me some line endingsSean Dague1-8/+8
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-7/+14
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13implement llGetScale and llSetScaleSean Dague1-1/+1
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-408/+408
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-29/+29
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen1-6/+18
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-26/+41
require script to be compiled with (slow) debug information.
2007-08-26Fixed bug that occurs sometimes on script unload where queued script event ↵Tedd Hansen1-1/+10
was attempted executed after AppDomain was unloaded.
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen1-0/+2
LSL-script.
2007-08-25Removal of script that was unable to compile no longer crashes server.Tedd Hansen1-11/+40
Displays script compile error messages in-world.