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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs (follow)
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* Thank you kindly, Melanie for a patch to solveCharles Krinke2008-05-021-1/+13
| | | | | llParticleSystem and osDynamicTexture issues.
* * Implemented NoScript areas (without loosing script state).Teravus Ovares2008-04-221-9/+13
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+1
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+1
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* Fix for error message during startup (shared thread started processing ↵Tedd Hansen2008-02-221-0/+3
| | | | region queue before queue objects were fully operational)
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-221-4/+4
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* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-221-161/+167
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* Bugfixes - wasn't counting threads right++Tedd Hansen2008-02-221-2/+3
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* Execution threads are now shared between regions too. Default thread count ↵Tedd Hansen2008-02-221-193/+209
| | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five.
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-211-1/+1
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* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-211-7/+7
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-0/+1
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* Minor cleanup.Jeff Ames2008-02-201-5/+5
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* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-181-8/+8
| | | | the randoms segfaults
* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
| | | | | commented out.
* Converted logging to use log4net.Jeff Ames2008-02-051-16/+16
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added copyright statements.Jeff Ames2008-02-051-7/+29
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* Updated svn properties.Jeff Ames2008-02-021-314/+314
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* SCRIPTING STILL BROKENTedd Hansen2008-02-011-23/+59
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-93/+127
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Added config options:Tedd Hansen2008-02-011-1/+42
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* ExperimentalTedd Hansen2008-02-011-2/+4
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* Highly experimentalTedd Hansen2008-02-011-0/+201
A separate thread is used to enforce max function (event) execution time for scripts.