aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-23/+59
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-93/+127
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Added config options:Tedd Hansen2008-02-011-1/+42
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* ExperimentalTedd Hansen2008-02-011-2/+4
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* Highly experimentalTedd Hansen2008-02-011-0/+201
A separate thread is used to enforce max function (event) execution time for scripts.