Commit message (Collapse) | Author | Age | Files | Lines | |
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* | applied patch from mantis #1268 , thanks mikem | MW | 2008-06-04 | 1 | -0/+4 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-28 | 1 | -1/+1 |
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* | This cleans up a merge mess from the earlier checkin and implements ↵ | Dr Scofield | 2008-05-26 | 1 | -1/+1 |
| | | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call. | ||||
* | Mantis 1357 Patch - Thanks mikem! | Adam Johnson | 2008-05-22 | 1 | -4/+8 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 1 | -2/+2 |
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* | * Removed 19 warnings | Teravus Ovares | 2008-05-14 | 1 | -1/+1 |
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* | * Changed implicit string conversion to LSL_Types.LSLString in money event ↵ | Teravus Ovares | 2008-05-11 | 1 | -2/+2 |
| | | | | | | | of the key of the payer to an Explicit one. * Fixes Mantis: #1045 | ||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 1 | -12/+12 |
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* | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2008-05-05 | 1 | -2/+2 |
| | | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | ||||
* | Thank you kindly, Melanie for a patch to solve | Charles Krinke | 2008-05-02 | 1 | -1/+13 |
| | | | | | llParticleSystem and osDynamicTexture issues. | ||||
* | * Implemented NoScript areas (without loosing script state). | Teravus Ovares | 2008-04-22 | 1 | -9/+13 |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -4/+1 |
| | | | | (this took a while to run). | ||||
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -26/+25 |
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* | * Removed a bunch of compiler warnings. | Adam Frisby | 2008-03-03 | 1 | -1/+1 |
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* | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 2008-02-22 | 1 | -0/+3 |
| | | | | region queue before queue objects were fully operational) | ||||
* | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 2008-02-22 | 1 | -4/+4 |
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* | One more: Async LSL command thread is also shared now. | Tedd Hansen | 2008-02-22 | 1 | -161/+167 |
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* | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 2008-02-22 | 1 | -2/+3 |
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* | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 2008-02-22 | 1 | -193/+209 |
| | | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | ||||
* | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 2008-02-21 | 1 | -1/+1 |
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* | ScriptEngine changes in locking. Another step in direction of shared threads. | Tedd Hansen | 2008-02-21 | 1 | -7/+7 |
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* | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 2008-02-21 | 1 | -0/+1 |
| | | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 1 | -5/+5 |
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* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 1 | -8/+8 |
| | | | | the randoms segfaults | ||||
* | Missed one event message that needed to be | Charles Krinke | 2008-02-08 | 1 | -8/+9 |
| | | | | | commented out. | ||||
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 1 | -16/+16 |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | ||||
* | Added copyright statements. | Jeff Ames | 2008-02-05 | 1 | -7/+29 |
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* | Updated svn properties. | Jeff Ames | 2008-02-02 | 1 | -314/+314 |
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* | SCRIPTING STILL BROKEN | Tedd Hansen | 2008-02-01 | 1 | -23/+59 |
| | | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | ||||
* | SCRIPT SUPPORT IS STILL BROKEN. | Tedd Hansen | 2008-02-01 | 1 | -93/+127 |
| | | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution | ||||
* | Added config options: | Tedd Hansen | 2008-02-01 | 1 | -1/+42 |
| | | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long | ||||
* | Experimental | Tedd Hansen | 2008-02-01 | 1 | -2/+4 |
| | | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions. | ||||
* | Highly experimental | Tedd Hansen | 2008-02-01 | 1 | -0/+201 |
A separate thread is used to enforce max function (event) execution time for scripts. |