Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-05 | Mantis#1459. Thank you kindly, CMickeyb for a patch that: | Charles Krinke | 1 | -2/+5 | |
the function that reports errors in event handling is not computing the line numbers correctly for windows paths (and probably linux paths). As a result, the conversion to int throws an exception. note... i'm not sure why we extract the line number, convert it to an int, then convert it back to a string... but hey... :-) | |||||
2008-06-04 | applied patch from mantis #1268 , thanks mikem | MW | 1 | -0/+4 | |
2008-05-28 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-05-26 | This cleans up a merge mess from the earlier checkin and implements ↵ | Dr Scofield | 1 | -1/+1 | |
llOwnerSay() via the newly created Scene.SimBroadcast() call. | |||||
2008-05-22 | Mantis 1357 Patch - Thanks mikem! | Adam Johnson | 1 | -4/+8 | |
2008-05-14 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-14 | * Removed 19 warnings | Teravus Ovares | 1 | -1/+1 | |
2008-05-11 | * Changed implicit string conversion to LSL_Types.LSLString in money event ↵ | Teravus Ovares | 1 | -2/+2 | |
of the key of the payer to an Explicit one. * Fixes Mantis: #1045 | |||||
2008-05-06 | De-tabify source. | Jeff Ames | 1 | -12/+12 | |
2008-05-05 | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 1 | -2/+2 | |
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | |||||
2008-05-02 | Thank you kindly, Melanie for a patch to solve | Charles Krinke | 1 | -1/+13 | |
llParticleSystem and osDynamicTexture issues. | |||||
2008-04-22 | * Implemented NoScript areas (without loosing script state). | Teravus Ovares | 1 | -9/+13 | |
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -4/+1 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-03 | * Removed a bunch of compiler warnings. | Adam Frisby | 1 | -1/+1 | |
2008-02-22 | Fix for error message during startup (shared thread started processing ↵ | Tedd Hansen | 1 | -0/+3 | |
region queue before queue objects were fully operational) | |||||
2008-02-22 | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 1 | -4/+4 | |
2008-02-22 | One more: Async LSL command thread is also shared now. | Tedd Hansen | 1 | -161/+167 | |
2008-02-22 | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 1 | -2/+3 | |
2008-02-22 | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 1 | -193/+209 | |
regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | |||||
2008-02-21 | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 1 | -1/+1 | |
2008-02-21 | ScriptEngine changes in locking. Another step in direction of shared threads. | Tedd Hansen | 1 | -7/+7 | |
2008-02-21 | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 1 | -0/+1 | |
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -5/+5 | |
2008-02-18 | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 1 | -8/+8 | |
the randoms segfaults | |||||
2008-02-08 | Missed one event message that needed to be | Charles Krinke | 1 | -8/+9 | |
commented out. | |||||
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -16/+16 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-02-05 | Added copyright statements. | Jeff Ames | 1 | -7/+29 | |
2008-02-02 | Updated svn properties. | Jeff Ames | 1 | -314/+314 | |
2008-02-01 | SCRIPTING STILL BROKEN | Tedd Hansen | 1 | -23/+59 | |
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | |||||
2008-02-01 | SCRIPT SUPPORT IS STILL BROKEN. | Tedd Hansen | 1 | -93/+127 | |
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution | |||||
2008-02-01 | Added config options: | Tedd Hansen | 1 | -1/+42 | |
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long | |||||
2008-02-01 | Experimental | Tedd Hansen | 1 | -2/+4 | |
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions. | |||||
2008-02-01 | Highly experimental | Tedd Hansen | 1 | -0/+201 | |
A separate thread is used to enforce max function (event) execution time for scripts. |