Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added data structure to be passed through event execution queue so that ↵ | Tedd Hansen | 2008-01-17 | 1 | -7/+29 |
| | | | | events can use llDetect*-commands to find information about event. | ||||
* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 1 | -1/+1 |
| | | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | ||||
* | Set eol | Tedd Hansen | 2008-01-12 | 1 | -363/+363 |
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* | Added license to new files | Tedd Hansen | 2008-01-12 | 1 | -2/+3 |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+363 |
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. |