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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs (unfollow)
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2008-09-26Remove interfaces that are no longer used from DNEMelanie Thielker1-1/+1
2008-09-25Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker1-1/+1
Add a reference for Windows builds
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-2/+13
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-175/+170
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-0/+1
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-22Remove the script engine identifier tag, so the compiler just seesMelanie Thielker1-0/+1
the language specifier. Makes language specifiers work again with script engine specifiers.
2008-09-22Prevent scripts from running under multiple engines at onceMelanie Thielker1-4/+8
2008-09-21Allows to use the new script engine feature. Begin your script withMelanie Thielker1-0/+9
//XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-21/+29
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-14Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:Charles Krinke1-0/+1
after using llTakeControls my sim receives about 200 messages per second, l of which get queued , this could be because there is no lag as the viewer and sim are on the same computer. The patch I have included checks to see if the "Changed" param is 0 then searches the EventQueue for Control messages being sent to the same localid, if it finds a message already in the Queue and Changed==0 then the new message is only notifing you the key is being held, since there is already a message the new one isnt needed so it isnt added to the queue.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-32/+32
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-27Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker1-4/+4
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker1-0/+1
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-08-07Mantis#1899. Thank you kindly, Cmickeyb for a patch that:Charles Krinke1-2/+2
attached are some patches to either comment out direct console writes or to convert them to log writes
2008-06-28Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke1-1/+1
Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-1/+1
not break trunk.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-2/+2
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares1-2/+60
situations and have it work. * script Collision reporting works now in DotNetEngine
2008-06-05* This sends collision events to the script engine. Teravus Ovares1-8/+77
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
2008-05-18* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby1-0/+1
2008-05-14Formatting cleanup.Jeff Ames1-2/+2
2008-05-11* Changed implicit string conversion to LSL_Types.LSLString in money event ↵Teravus Ovares1-1/+1
of the key of the payer to an Explicit one. * Fixes Mantis: #1045
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-0/+1
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares1-2/+2
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+0
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
* This is one of those times (should fix build)
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-11/+12
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares1-0/+10
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-4/+7
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-5/+5
Please adjust your editors to not use hard tabs.
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares1-5/+23
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+1
(this took a while to run).
2008-04-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey1-1/+4
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
2008-03-18Formatting cleanup.Jeff Ames1-29/+26
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares1-3/+3
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-10state_entry is now executed on state change.Tedd Hansen1-0/+6
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+1
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-2/+19
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen1-32/+32
events can use llDetect*-commands to find information about event.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Set eolTedd Hansen1-259/+259
2008-01-12Added license to new filesTedd Hansen1-2/+3
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-258/+258
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-21/+45
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-34/+36
table between local script ID and remote script ID missing)
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+13
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF