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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs (unfollow)
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2008-05-01* Assorted spring cleanings.Adam Frisby1-1/+0
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby1-1/+1
* This is one of those times (should fix build)
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-11/+12
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares1-0/+10
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-4/+7
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-5/+5
Please adjust your editors to not use hard tabs.
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares1-5/+23
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+1
(this took a while to run).
2008-04-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey1-1/+4
"This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
2008-03-18Formatting cleanup.Jeff Ames1-29/+26
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares1-3/+3
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-10state_entry is now executed on state change.Tedd Hansen1-0/+6
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+1
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-2/+19
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen1-32/+32
events can use llDetect*-commands to find information about event.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Set eolTedd Hansen1-259/+259
2008-01-12Added license to new filesTedd Hansen1-2/+3
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-258/+258
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-21/+45
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-34/+36
table between local script ID and remote script ID missing)
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+13
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-42/+131
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa711-3/+3
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-131/+131
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-3/+3
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen1-4/+0
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-1/+0
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-2/+4
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen1-1/+1
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen1-6/+3
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen1-1/+3
empty objects crash.
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-5/+33
fired likewise. Bugfixes coming in next commit.
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+1
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-1/+1
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen1-1/+1
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen1-1/+1
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-4/+3
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-2/+5
now works, but llSay only outputs to server console.
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen1-0/+3
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen1-1/+1
See TODO.txt for details.
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-0/+99