aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-303-3/+3
| | | | | * This is one of those times (should fix build)
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-304-9/+9
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-215-35/+1
| | | | (this took a while to run).
* Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb.Tedd Hansen2008-04-181-9/+21
|
* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-1/+1
| | | | | | | actually a little more work than I expected given the copious use of out params.
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-2/+2
|
* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* Formatting cleanup.Jeff Ames2008-03-185-130/+125
|
* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-1/+1
|
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-22/+5
|
* Thank you very much, Kinoc for:Charles Krinke2008-03-011-4/+29
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-255-15/+713
|
* eolTedd Hansen2008-02-255-50/+50
|
* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-255-0/+50