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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins (follow)
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-215-35/+1
| | | | (this took a while to run).
* Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb.Tedd Hansen2008-04-181-9/+21
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-1/+1
| | | | | | | actually a little more work than I expected given the copious use of out params.
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-2/+2
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* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* Formatting cleanup.Jeff Ames2008-03-185-130/+125
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* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-1/+1
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-22/+5
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* Thank you very much, Kinoc for:Charles Krinke2008-03-011-4/+29
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-255-15/+713
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* eolTedd Hansen2008-02-255-50/+50
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-255-0/+50