Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. Minor refactoring. | Jeff Ames | 2008-03-18 | 1 | -2/+2 |
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* | Patch from DrSchofld (IBM). In his own words | Justin Clarke Casey | 2008-03-18 | 1 | -2/+2 |
| | | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)] | ||||
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 5 | -130/+125 |
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* | Fix a few mono compiler warnings. Minor cleanup. | Jeff Ames | 2008-03-17 | 1 | -1/+1 |
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* | Added copyright heaaders. Minor cleanup. | Jeff Ames | 2008-03-04 | 5 | -22/+5 |
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* | Thank you very much, Kinoc for: | Charles Krinke | 2008-03-01 | 1 | -4/+29 |
| | | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions. | ||||
* | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 2008-02-25 | 5 | -15/+713 |
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* | eol | Tedd Hansen | 2008-02-25 | 5 | -50/+50 |
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* | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 2008-02-25 | 5 | -0/+50 |