| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
| |
|
|
|
|
|
|
|
| |
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
|
|
|
|
|
|
|
| |
attached are some patches to either comment out direct
console writes or to convert them to log writes
|
|
|
|
| |
really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
|
| |
|
|
|
|
|
|
| |
that adds function stub to request region info by name and
adds llRequestSimulatorData() and the dataserver event
|
|
|
|
|
|
|
|
|
|
| |
There appears to be a problem with the mapping of scripts when an llHTTPRequest completes.
CheckHttpRequests() looks for a function that maps to the localID associated with the http
request. However, the only context in which it looks is that of the first region. That is,
m_CmdManager.m_ScriptEngine.m_ScriptManager is the same no matter where the script executed
that initiated the llHTTPRequest. Since scripts appear to be loaded into a region specific
scriptmanager on startup, the event handler is only found for requests coming from the first region.
|
|
|
|
|
|
|
| |
however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* This is one of those times (should fix build)
|
|
|
|
|
|
|
| |
explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
|
|
|
|
| |
(this took a while to run).
|
| |
|
|
|
|
|
|
|
| |
actually a little more work than I expected given the copious
use of out params.
|
| |
|
|
|
|
|
|
|
|
| |
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.
[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
|
| |
|
| |
|
|
|