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2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby3-3/+3
* This is one of those times (should fix build)
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares4-9/+9
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby5-35/+1
(this took a while to run).
2008-04-18Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb.Tedd Hansen1-9/+21
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-1/+1
actually a little more work than I expected given the copious use of out params.
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-2/+2
2008-03-18Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey1-2/+2
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18Formatting cleanup.Jeff Ames5-130/+125
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames1-1/+1
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames5-22/+5
2008-03-01Thank you very much, Kinoc for:Charles Krinke1-4/+29
* Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen5-15/+713
2008-02-25eolTedd Hansen5-50/+50
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen5-0/+50