Commit message (Collapse) | Author | Files | Lines | ||
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2008-04-30 | * Sometimes you know, you do something really stupid. | Adam Frisby | 3 | -3/+3 | |
* This is one of those times (should fix build) | |||||
2008-04-30 | Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵ | Teravus Ovares | 4 | -9/+9 | |
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 5 | -35/+1 | |
(this took a while to run). | |||||
2008-04-18 | Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb. | Tedd Hansen | 1 | -9/+21 | |
2008-04-10 | moved fields to properties for UserDataProfile, which was | Sean Dague | 1 | -1/+1 | |
actually a little more work than I expected given the copious use of out params. | |||||
2008-03-18 | Formatting cleanup. Minor refactoring. | Jeff Ames | 1 | -2/+2 | |
2008-03-18 | Patch from DrSchofld (IBM). In his own words | Justin Clarke Casey | 1 | -2/+2 | |
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)] | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 5 | -130/+125 | |
2008-03-17 | Fix a few mono compiler warnings. Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-03-04 | Added copyright heaaders. Minor cleanup. | Jeff Ames | 5 | -22/+5 | |
2008-03-01 | Thank you very much, Kinoc for: | Charles Krinke | 1 | -4/+29 | |
* Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions. | |||||
2008-02-25 | Moved AsyncCommandManager into separate classes under "plugins". | Tedd Hansen | 5 | -15/+713 | |
2008-02-25 | eol | Tedd Hansen | 5 | -50/+50 | |
2008-02-25 | Step 1 in reorganizing AsyncCommandManager | Tedd Hansen | 5 | -0/+50 | |