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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs (unfollow)
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2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-334/+0
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-0/+1
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-21/+21
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-16Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker1-3/+4
Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
2008-06-08* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares1-3/+12
really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+1
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-1/+1
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-6/+1
(this took a while to run).
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-1/+1
actually a little more work than I expected given the copious use of out params.
2008-03-18Formatting cleanup. Minor refactoring.Jeff Ames1-2/+2
2008-03-18Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey1-2/+2
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames1-1/+1
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-9/+1
2008-03-01Thank you very much, Kinoc for:Charles Krinke1-4/+29
* Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
2008-02-25Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen1-3/+304
2008-02-25eolTedd Hansen1-10/+10
2008-02-25Step 1 in reorganizing AsyncCommandManagerTedd Hansen1-0/+10