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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs (follow)
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* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-241-6/+36
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-2/+2
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke2008-05-291-0/+7
| | | | | | that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-1/+1
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-12/+7
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-27/+25
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* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-251-497/+24
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* eolTedd Hansen2008-02-251-677/+677
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-251-0/+677