Commit message (Collapse) | Author | Age | Files | Lines | |
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* | SCRIPTING STILL BROKEN | Tedd Hansen | 2008-02-01 | 1 | -13/+31 |
| | | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | ||||
* | Config option to set number of scripts per AppDomain | Tedd Hansen | 2008-02-01 | 1 | -1/+2 |
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* | Set eol | Tedd Hansen | 2008-01-12 | 1 | -238/+238 |
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* | Added license to new files | Tedd Hansen | 2008-01-12 | 1 | -0/+1 |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+238 |
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. |