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path: root/OpenSim/Region/ScriptEngine/Common/ScriptBaseClass.cs (follow)
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* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-261-2474/+0
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* * minor: remove warningsJustin Clarke Casey2008-09-261-1/+1
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* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-261-22/+0
| | | | | | Clode cleanup and removal of commented stuff in ScriptManager.
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-1/+0
| | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-261-56/+64
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-7/+1
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Add the missing fileMelanie Thielker2008-09-231-0/+2495