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path: root/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs (unfollow)
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2008-04-30* Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares1-1/+1
Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-1/+2
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-1/+1
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-13/+5
(this took a while to run).
2008-04-20Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen1-0/+296
OSSL_BuilIn_Commands_Interface.cs where they belong.
2008-03-18Formatting cleanup.Jeff Ames1-27/+25
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-5/+2
2008-02-25I'm the stupidest stupid in the whole world. :)Tedd Hansen1-19/+19
Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-24Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen1-0/+12
off into eternity
2008-02-24Fixed startup logo size to match a Win CMD window.Tedd Hansen1-18/+160
Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen1-0/+2
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-1/+3
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen1-9/+20
Example: Prim.Position.X += 10;
2008-02-24eolTedd Hansen1-82/+82
2008-02-24Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen1-90/+82
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-0/+11
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19get rid of all the ^M line endingsSean Dague1-79/+79
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I ↵MW1-50/+50
did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-05getting all our line endings consistant againSean Dague1-5/+5
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-9/+6
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-54/+54
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-0/+33
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-0/+21
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).