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path: root/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs (unfollow)
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2008-04-29* Applying Xantor's patch 0001089 - Added llRot2Angle, ↵Teravus Ovares1-1/+2
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
2008-04-26* Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby1-0/+1
implementations. Thanks Melanie!
2008-04-25* Applying mantis#1048 - Patch for osSetRegionWaterHeight()Adam Frisby1-0/+1
2008-04-22* Implements llScriptDangerTeravus Ovares1-1/+1
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+2
(this took a while to run).
2008-04-20Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen1-31/+0
OSSL_BuilIn_Commands_Interface.cs where they belong.
2008-04-20* Updates LSL2CS converterTeravus Ovares1-0/+1
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+4
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-30**Big ass update warning**Adam Frisby1-0/+2
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-24Implements llGetInventoryPermMask()alondria1-1/+1
2008-03-21Implements llGetObjectDetails()alondria1-0/+1
2008-03-19* Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey1-0/+2
* Thanks krtaylor
2008-03-18Formatting cleanup.Jeff Ames1-3/+3
2008-03-18Formatting cleanup.Jeff Ames1-28/+25
2008-03-15added some os helper functions for the texture drawing module. see ↵MW1-0/+13
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-10ODEPluginTeravus Ovares1-0/+1
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+1
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-0/+5
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-1/+2
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-18Thank you very much, Hashbox for:Charles Krinke1-1/+1
Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
2008-02-17Thank you Hashbox for adding the Charles Krinke1-1/+2
osConsoleCommand Feature to ll-functions.
2008-02-10We now support LSL stateTedd Hansen1-1/+1
2008-02-06Somehow llList2Float never made it into LSL_BaseClass and ↵alondria1-0/+1
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-02Added llParseString2List (and a few extra methods to LSL_Types.list).alondria1-1/+1
2008-02-01Thanks to Hashbox for a patch to:alondria1-1/+2
Implementing llStringTrim and hooking in osRegionNotice
2008-01-31Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria1-1/+1
functionality added yet, but did not want to loose work.
2008-01-12Added license to new filesTedd Hansen1-2/+2
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria1-0/+3
LSL_BaseClass to allow them to be called in LSL scripts.
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+3
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-24Again, great thanks to Alondria for:Charles Krinke1-1/+1
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-18Many Thanks to Alondria for adding:Charles Krinke1-30/+31
The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-17Again, thanks to Alondria for:Charles Krinke1-1/+1
Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
2007-12-12From Michael Osias (IBM)Sean Dague1-1/+1
This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-7/+8
* Shortened type references * Removed redundant 'this' qualifier
2007-09-17fixing me some line endingsSean Dague1-1/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-2/+2
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-635/+635
will happen on the windows side now that eol-style is correct
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-0/+3
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-0/+1
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen1-85/+85
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen1-0/+2
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen1-1/+1
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-17krinkec's updates to ll* interface and functions.Tedd Hansen1-2/+2
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen1-236/+236
and double (instead of float).
2007-08-15* Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby1-32/+60
2007-08-15* New LSL functionsAdam Frisby1-1/+1
+ llAsin / llAcos + llMD5String + llModPow + llGetUnixTime