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path: root/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs (follow)
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* * Whole buncha stuff.Adam Frisby2008-02-041-0/+12
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* Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2008-02-031-3/+3
| | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these).
* Implements LSL function llDialog().alondria2008-02-021-1/+13
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-021-2/+48
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* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-021-1/+10
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* * Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares2008-02-021-1/+10
| | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-2/+2
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria2008-02-011-1/+9
| | | | | | | llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
* Thanks to Hashbox for a patch to:alondria2008-02-011-0/+8
| | | | | | Implementing llStringTrim and hooking in osRegionNotice
* * Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares2008-02-011-3/+28
| | | | | | | | have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
* * Adding limited support for LLParticleSystem.Teravus Ovares2008-01-311-14/+38
| | | | | | | * We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
* Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria2008-01-311-23/+48
| | | | functionality added yet, but did not want to loose work.
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
| | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-171-1/+2
| | | | events can use llDetect*-commands to find information about event.
* * Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares2008-01-171-1/+16
| | | | before this'll do anything. Be careful with this function as it's easy to loose prim.
* * Mother of all commits:Adam Frisby2008-01-151-29/+29
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke2008-01-121-6/+35
| | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
* Set eolTedd Hansen2008-01-121-3002/+3002
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-0/+3003
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.