| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
|
|
|
|
|
|
|
|
| |
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
|
|
|
|
|
|
|
|
|
| |
Under both DotNetEngine and XEngine, if an agent's UUID
is passed as the parameter to llGetObjectMass(),
it throws an exception.
|
|
|
|
|
|
|
| |
LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
|
|
|
|
|
|
| |
code merging and transition to Shared/
|
|
|
|
|
|
| |
new style of parameter passing, using the IEventReceiver interface.
|
|
|
|
|
|
|
|
| |
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
|
|
|
|
|
|
|
|
| |
Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
|
|
|
|
|
|
|
| |
* Exceptions can thrown by llGetOwnerKey()
* Thanks idb
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Guard against NaN being returned from llRotBetween. Return a zero rotation
if the result is NaN.
|
|
|
|
|
|
|
| |
* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine
* Thanks M.Igarashi
|
|
|
|
|
|
|
| |
* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.)
* Thanks Y. Nitta
|
|
|
|
|
|
|
| |
* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup
* Thanks nlin
|
| |
|
|
|
|
|
|
|
| |
* LSL Conformance: llSetPayPrice should accept more than four arguments in list
* Thanks kcozens!
|
|
|
|
|
|
|
| |
* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
|
|
|
|
|
|
|
| |
* Implementation of LSL llBreakLink and llBreakAllLinks
* Thanks Y. Nitta!
|
|
|
|
|
|
|
| |
* llGround causes Array out of bounds exception in KanEd#11 script
* Thanks Y. Nitta!
|
|
|
|
|
|
|
| |
Applying DotNetEnine part of this patch. Thank you, nlin!
Corrects ad hoc key list comparison.
|
|
|
|
|
| |
adds the new function osTeleportAgent().
|
| |
|
|
|
|
|
|
| |
Added clamping to 0.0 - 1.0 for R, G, B, and A.
|
|
|
|
| |
script.
|
|
|
|
|
|
|
| |
Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
|
| |
|
|
|
|
|
| |
Fix unreachable code due to typo in llDetectedGroup.
|
| |
|
|
|
|
|
| |
One member missing, so a portion is commented out.
|
| |
|
|
|
|
|
|
| |
Fix an invalid bounds check in Builtin_Commands
|
| |
|
| |
|
|
|
|
|
|
| |
and llGroundContour in the last checkin and this replaces
them again in LSL_BuiltIn_Commands.cs.
|
| |
|
|
|
|
|
|
| |
llGroundContour into our Common/LS:L_BuiltIn_Commands
file.
|
|
|
|
|
| |
scriptsleep calls.
|
|
|
|
|
|
| |
Thank you, HomerHorwitz, for a patch that fixes llGetKey()
|
|
|
|
|
|
|
| |
both llWind and llCloud and remove the
"NotImplemented" status leaving us with about
74 "NotImplemented" LSL-C# wrapper functions.
|
|
|
|
|
| |
inside our LSL-C# wrapper subroutines.
|
|
|
|
|
| |
calls from our LSL-C# wrappers.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
| |
Solves SetPrimitiveParams, Revolutions not calculated
properly.
|
|
|
|
|
|
|
| |
* llParseString functions throw exception when passed a list of variables
* Thanks!
|
| |
|
|
|
|
|
|
| |
(wipes egg off face)
|
|
|
|
|
|
|
|
| |
LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
|